In Disjunction, the player controls Beck, a disgruntled cyberpunk who is tasked with infiltrating a high-tech facility to rescue his brother from The Consortium. As Beck, the player must use stealth and skill to avoid security cameras, automated turrets, and other security measures, while also avoiding detection by the guards patrolling the facility.
Tendo-chan is a platforming game where you play as the titular Tendo-chan, a cyborg ninja. Tendo-chan is tasked with stealing data from a series of computers. The game’s levels are procedurally generated, so you don’t know what order you’ll need to steal the data from the computers in.
In the futuristic cyberpunk dystopia portrayed in Disjunction, you play as a hacker named Matt. Matt’s job is to hack into computer systems and steal data. You go to work in an underground base, and from there you can travel to five different locations. Some of the areas have missions that you can complete in order to upgrade your hacking skills.
Disjunction is a promising first effort from the three-person team at Ape Tribe games, as it pays homage to some of the best stealth and cyberpunk games of the past. It has attractive pixel graphics and solid gameplay. It can’t match its predecessors, though, and the modest depth begins to wear thin before the end. Disjunction takes you to a dystopian cyberpunk New York in the not-so-distant future. Gangs, drugs and bad businesses are rampant, while corrupt politicians and police turn a blind eye to the suffering of the people. You play as three different characters with a dark past. Their stories intertwine as you unravel a massive conspiracy. Each character has a different motivation: One is a private detective looking for clues to free a framed man, another is an ex-con and boxer looking for the truth about his daughter’s death, and the third is a hacker and former member of the crime syndicate who has been brought back to life by the family he was about to leave.
Control decoupling: Retro Cyberpunk Stealth
General introduction disjunction is a pleasure. The well-designed pixel art brings the characters and the city to life. The dying industry of New York City where the villains meet is very reminiscent of Detroit in RoboCop, and the design of the enemies evokes images ranging from common villains to Terminator. The musical score enlivens the classic cyberpunk atmosphere with a retro utopian synthwave that would have been appropriate in any 1980s cinema. The story itself doesn’t hold up very well. Everything is quite simple and uncomplicated. There are evil corporations, anti-human crusaders, new super-drugs flooding the streets, and hostile ethnocentric gangs – together to the point of impossibility. Dissolution has a few ramifications, but these ramifications only lead to repetitions of stories already heard.
Sneaky and solid shot
You lead each character through a series of levels from top to bottom, similar to Metal Gear for the NES. Enemies have vision cones and can be attacked head-on, stealthily evaded, or destroyed with non-lethal sneak attacks. Each playable character has unique skills and a skill tree to develop, and everyone plays a little differently. Frank, a private investigator, is made for non-lethal combat and has a stun gun and smoke bombs. Joe, a bounty hunter, prefers to fight, has health regeneration and the ability to fight Stim. And Spider the Pirate prefers stealth. He uses active camouflage for temporary invisibility and holograms to distract enemies. The characters are handled well. The various levels are very entertaining, especially thanks to the well-implemented enemy sightline system, which allows you to see where obstacles create blind spots. Stealth games give a special sense of joy when you know the routes of enemy patrols, determine the perfect place and time for an ambush, and execute your plan. disjunction nails this feeling early and often. Enemies react to the appearance of bodies, and the game gives you the ability to pick up fallen enemies and drag them around. This allows you to clear an area before more enemies appear, or place bodies in strategic locations to lure enemies towards you. If you need to shout loudly, the recording is simple and direct. A visor floats at a short distance from the character, and it’s up to the player to determine if enemies are further away in the path, which adds an element of skill to weapon handling. At the beginning of the game, you’re limited to a specific weapon that each of the three characters is equipped with, and ammo is scarce.
Limits of inspiration
disjunction makes a strong first impression. It’s very fun to watch and the simple instructions will get you started quickly. Watching enemies on patrol and planning your action is like solving a puzzle, and the action has a nice dynamic. Unfortunately, peak Dysfunction is also located here. The game never deviates from a fixed pattern: take a key card, climb a ladder, take the next key card, reach the end of the level. Once you’ve cleared a dozen rooms of bad guys, everything starts to fall into place. Each section ends either with the discovery of an item that allows you to move to the next level, or with a conversation with your target, which always ends with the person’s release, arrest or murder, all through dialogue. The biggest downside to the game is that it never does anything interesting. The leveling system is limited and does not fundamentally change the gameplay. The game no longer adds enemies and traps to the environment beforehand, making stealth repetitive after the mod. Decomposition does not offer the elements that make its predecessors special. Unlike the battles in Hotline MiamiHotline Miami, the action here is largely unliveable once the game starts. Gameplay is slow, the camera is too focused on the character to let you see what’s happening in front of you, and the few checkpoints make an armed approach too risky. Enemies swarm to the sound of gunfire and are bullet sponges that quickly take you down. It suffers comparisons to Metal Gear . Both games are top-down stealth action games, but Metal Gear features memorable bosses and game-changing weapons and equipment. Conversely, in Disjunction, there are no bosses or useful items other than those built into the character. This lack of variety makes the game feel worse, no matter how solid the basic stealth mechanics are. Ultimately, a goodDisconnectground game cannot overcome lack of ambition. After seven to nine hours of the same gameplay, even good stealth becomes uninteresting, and the credits bring welcome relief. The temptation to go back to Disjunction to explore the different branches of the story was already far from gone at this point.
Dissolution Review – The Conclusion
- Very much in the spirit of the cyberpunk atmosphere of the 80s.
- Nice, quality stealth action
- High quality pixel art
- Lack of gameplay development
- A predictable and formal plot
- It is mediocre compared to its predecessor
Disjunctionis a high quality stealth action game, fun to play, with a cyberpunk 80s feel. The basic layout of the game is well done and the overall presentation is very attractive. However, it is held back by the lack of interesting developments in both gameplay and story. This is a good first game from a small development team that can’t match its legendary predecessors. [Note: Ape Tribe Games provided a copy of Disjunction used for this review].Disfunctional Systems presents Disjunction, a new low-fi cyberpunk stealth game. The game takes place in the near-future of 2097, where the world has become interconnected through a massive network of computers. However, the world is ravaged by a recent financial collapse and the world governments are now controlled by megacorps. You play as a small time hacker who is hired to disable a security system for a corporation. You have roughly seven days to complete the job, and the corporation will use lethal force to stop you. To succeed, you must find a way to hack into the security system and disable it before the corporation stops you. The game’s main mechanic is that it is all. Read more about disjunction biology and let us know what you think.
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